On Episode 383 of The Waves of Tech, we are featuring conversations with exhibitors from the floor of the 2017 California STEAM (Science, Technology, Engineering, Art, and Math) Symposium. With these conversations you will learn about the wide range of products and services in the educational technology industry currently that are shaping the classroom. We connected with companies working directly with the International Space Station, the National Science Foundation, and higher educational institutions. It’s evident the wide range of exhibitors and services out there that the classroom is changing that includes student coding, 3D modelling, interactive touchscreens, mathematics gamification, and reimagined web-based science lessons. The Waves of Tech is powered by thewavesoftech.com – Modern Issues. Modern Discussions. Enjoy the podcast and continue to ride…The Waves of Tech.
STEAM Symposium Coverage
On this special edition episode, we are featuring conversations with exhibitors from the floor of the 2017 California STEAM Symposium. If you missed Episode 382, we encourage you to listen first to get a taste of the symposium. On this episode, we are featuring Magnitude, Vidcode, Tinkercad, ProWise, BuzzMath, Amplify, and SparkDecks. Sit back, relax, and enjoy the conversations.
Kareem Shaik with Magnitude (Minutes 1:20 to 9:30) – I spoke with Kareem with Magnitude, an educational technology company dedicated to a 21st Century STEM education assisting the next generation of scientists and engineers with project-based learning experiences. Magnitude have two amazing projects right now – 1) ExoLab and 2) CanSat. Hear more about Magnitude, how it’s changing education, some of the learning curves with their projects, and how they tapped in to the International Space Station data system.
Katarina Pasinsky with Vidcode (Minutes 9:30 to 18:00) – Katarina shared some amazing details about what Vidcode is doing in the educational tech space, reaching globally and rurally to provide students with the most engaging coding curriculum and learning environment. Vidcode is aiming to validate students as individuals and allowing them to express themselves as individuals. The key is connecting students to existing hobbies by creating interactive games and unlocking their imaginations.
Guillermo with Tinkercad (Minutes 18:00 to 34:00) – Tinkercad is a simple, online 3D design and 3D printing app for everyone. Tinkercad is used by teachers and kids to make toys, prototypes, Minecraft models, and much more. Tinkercad is teaching students to related to history, social studies, and geography by incorporating 3D design and modeling. They filled the gap with what to do with the 3D printers and laser cutting machines. Hear success stories about students selling their products in WalMart and owning patents.
Christina Tehrani with ELB & ProWise (Minutes 34:00 to 38:40) – ELB & ProWise provide 64-inch mobile interactive flat panels and touchscreens for the new age classroom. They believe in using student’s devices collaboratively with their system to create a student-centered atmosphere. Their flat panels lay flat for student collaboration and flexible seating for the changing classroom design. ProWise are assisting teachers and districts create a learning environment which is more engaging and inspiring.
Sunil Singh with BuzzMath (Minutes 38:40 to 48:00) – Buzzmath, the gamification of mathematics, is a website and mobile app that focuses on learning and practicing middle school mathematics skills. A great quote from Sunil was, “If technology can bring us together, then that’s good technology.” This is very interesting conversation about how mathematics are often seen as a struggle, a failure, and a waste of time. The focus should rather be on acknowledging mathematical thinking as a skill, an art, and a craft.
Daniel Pier with Amplify (Minutes 48:00 to 56:00) – Amplify is a new next generation designed core curriculum for grades K-8 and is reimagining the way teachers teach and students learn. In their curriculum, educators ask students to investigate a problem or “phenomenon” as a biomedical engineer, marine biologist, or food chemist would. You’ll hear from Dan about their web-based portals that place students in the decision making and problem solving roles. In this respect, students are asking the questions as they travel through the scientific process.
Eva Jo Myers with SparkDecks (Minutes 56:00 to 62:45) – Twitter brings people together at symposiums! This is the case with SparkDecks. Each Spark Deck features 52 bite-sized strategies that introduce quality practices into youth programs. Their product is designed to be implemented by individuals or teams with minimal resources or prep time. We talk specifically about their new math decks and the stigma around having cell phones in the classroom.